![]() ![]() Look at the bottom left corner of your screen to see the saving icon appear when you do this. The auto saving does seem to be triggered by certain events such as even just approaching cubes, not necessarily interacting with them. It interferes with the constant saving that the Team Ninja games do (in emulation of FromSoft games, which to my knowledge have never had a problem like this). Now, the Nioh players (on PC) seem to have figured out at least one cause that may apply here: turn off OneDrive or Google file synching if you have it on. So it's a Team Ninja thing that has been around for at least six years and will never be fixed. Nothing particularly demanding going on.Īs to the stated error code, it is apparently an issue in both Nioh and Nioh 2 as well, same exact code(s), 20 and 30, and messages. The save icon pops up and just never goes away (usually it only takes a second or two), and this makes the Save option in the cubes greyed out when I took a screenshot of this the game crashed. So maybe One X runs at 900p~1080p.I got an errorless crash yesterday that was clearly related to this whole saving thing (edit: looking over my previous post I see o already talked about this). However we know PS4 Pro Performance mode runs at 720p. Note: DF does not go into the resolution ranges on the last gen versions so we don't know what One X runs at where it performs better than PS5/SX. * Brightness levels also wary heavily from area to area (can be blown out etc) One X version runs between 756p to 1080p. * One S only has performance mode and goes between 20 and 60 FPS. * PS4 Resolution mode targets 30 FPS but bottoms out at 20 FPS range. * PS4 and One S don't fare nearly as well, performance hangs between 30 and 60 FPS. * One X looks similar to Series S and performs better than PS5 and SX but the reduced resolution and assets help. * One X offers a very good 60 FPS mode with the best performance on a native console level. * PS4 Pro offers a reasonably good 60 FPS mode with a 30 FPS Resolution mode. * Mid Gen consoles are the best way to play. * Asset quality similar to Series S on last gen machines. Xbox One S and X have only one mode akin to Performance mode. PS4/Pro offer resolution and performance modes. * Frame rate is better than native Performance but still hangs in the mid 50's during combat. * On PS5 you can set system to 1080p and get a native 1080p mode as well. * However this locks the game to 720p with reduced texture and asset quality. * The only way to get a locked 60 FPS is to run the PS4 Pro version with Favor Perforance on a PS5. * Resolution mode targets 30 FPS but it suffers with bad frame pacing. * Performance on SX operates similar to PS5 but with lesser performance hitches compared to PS5. * Series S|X Performance mode target 60 FPS but Resolution mode locks at 30 FPS. * Real time cut-scenes run at 30 FPS on all. * Resolution mode typically runs 10~ FPS worse than the Performance mode. Performance mode dips to lower 50 often and also added hitches related to texture streaming. * PS5: both modes target 60 but neither do a good job. It can cause the image to look flatter on the Series consoles. * Series S also has some drastically looking lighting etc on cut-scenes as well. With some textures looking like out of PS2. * Series S has reduced texture detail and geometric detail on SS compared to PS5/SX. ![]() ![]() Series S does not exhibit this problem and edge treatments can look cleaner despite the much higher rendering resolution on the premium machines. * The game looks like it's using nearest neighbor scaling on PS5/SX. Uses a poor form of AA with checker boarding on the premium machines. * PS5/SX target 2160p on both modes and SS targets 1080p * PS5/SX have "Favor Resolution" and "Favor Performance" * "Stranger of Parade is a dated and inconsistent looking game, but not a bad one" * Brightness levels also vary heavily from area to area (can be blown out etc) * The game has also some of the worst/ugliest post processing as per DF. * The game lacks many modern rendering sensibilities and takes cues from a lot of effects/techniques from the PS3/360 gen. ![]()
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